package com.groupname.dangerousdelves;

import android.view.MotionEvent;
import sofia.app.ShapeScreen;
import android.os.Bundle;
import android.app.Activity;
import android.view.Menu;
import android.view.MenuItem;
import android.support.v4.app.NavUtils;

// -------------------------------------------------------------------------
/**
 *  Write a one-sentence summary of your class here.
 *  Follow it with additional details about its purpose, what abstraction
 *  it represents, and how to use it.
 *
 *  @author Chris Fieldman (chrisf90)
 *  @version 2012.11.03
 */
public class DungeonScreen
    extends ShapeScreen
{
    //~-------------------------------------------------------------------------
    // Member Variables
    private Dungeon dungeon;

    //~-------------------------------------------------------------------------
    // Methods
    /**
     * Initialize the game and the GUI.
     */
    public void initialize()
    {
        //this.dungeon = new Dungeon();
    }

    // ----------------------------------------------------------
    /**
     * Place a description of your method here.
     * @param event
     */
    public void onTouchDown(MotionEvent event)
    {

    }
}